{ "armor_proficiencies": [ "Light armor" ], "description": "Rogues rely on cunning, stealth, and their foes' vulnerabilities to get the upper hand in any situation. They have a knack for finding the solution to just about any problem. A few even learn magical tricks to supplement their other abilities. Many Rogues focus on stealth and deception, while others refine skills that help them in a dungeon environment, such as climbing, finding and disarming traps, and opening locks. In combat, Rogues prioritize subtle strikes over brute strength. They would rather make one precise strike than wear an opponent down with a barrage of blows. Some Rogues began their careers as criminals, while others used their cunning to fight crime. Whatever a Rogue's relation to the law, no common criminal or officer of the law can match the subtle brilliance of the greatest Rogues.", "description_et": "Rogue’id toetuvad kavalusele, hiilimisele ja vastaste nõrkuste ärakasutamisele, et igas olukorras ülekaal saavutada. Neil on anne leida lahendus peaaegu igale probleemile. Mõned õpivad isegi maagilisi trikke, et oma teisi võimeid täiendada. Paljud Rogue’id keskenduvad vargusele ja petmisele, teised arendavad oskusi, mis aitavad neid koopaseiklustes, nagu ronimine, lõksude leidmine ja kahjutuks tegemine ning lukkude avamine. Lahingus eelistavad Rogue’id jõu asemel täpseid ja peeneid lööke. Nad teeksid pigem ühe täpse rünnaku kui kulutaksid vastast paljude löökidega. Mõned Rogue’id alustasid kurjategijatena, teised kasutasid oma kavalust kuritegevuse vastu võitlemiseks. Ükskõik milline on Rogue’i suhe seadusega, ei suuda ükski tavaline kurjategija ega korrakaitsja võrrelda end suurimate Rogue’ide peene nutikusega.", "hit_die": 8, "levels": [ null, { "features": [ { "description": "You gain Expertise in two of your skill proficiencies of your choice. Sleight of Hand and Stealth are recommended if you have proficiency in them. At Rogue level 6, you gain Expertise in two more of your skill proficiencies of your choice.", "description_et": "Sa saad Expertise'i kahes oma valitud oskuse proficiency's. Sleight of Hand ja Stealth on soovitatavad, kui sul on nendes proficiency. Rogue tasemel 6 saad Expertise'i veel kahes valitud oskuse proficiency's.", "name": "Expertise" }, { "description": "Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack roll if you have Advantage on the roll and the attack uses a Finesse or a Ranged weapon. The extra damage's type is the same as the weapon's type. You don't need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn't have the Incapacitated condition, and you don't have Disadvantage on the attack roll. The extra damage increases as you gain Rogue levels, as shown in the Sneak Attack column of the Rogue Features table.", "description_et": "Kord per voor saad teha ühe olendi vastu, keda tabad attack roll'iga, lisaks 1d6 kahju, kui sul on Advantage ja rünnak kasutab Finesse või Ranged relva. Lisakahju tüüp on sama kui relval. Advantage pole vajalik, kui vähemalt üks su liitlane on sihtmärgi 5 jala kaugusel, liitlasel pole Incapacitated seisundit ja sul pole Disadvantage. Lisakahju suureneb Rogue tasemega.", "name": "Sneak Attack" }, { "description": "You know Thieves' Cant and one other language of your choice, which you choose from the language tables in chapter 2.", "description_et": "Sa tead Thieves' Cant'i ja ühte muud keelt oma valikul.", "name": "Thieves' Cant" }, { "description": "Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency. Whenever you finish a Long Rest, you can change the kinds of weapons you chose.", "description_et": "Su relvatreening lubab kasutada kahe valitud relvatüübi mastery omadusi, millega sul on proficiency. Iga Long Rest'i lõpus saad valitud relvatüüpe vahetada.", "name": "Weapon Mastery" } ], "proficiency_bonus": 2, "sneak_attack_dice": "1d6" }, { "features": [ { "description": "On your turn, you can take one of the following actions as a Bonus Action: Dash, Disengage, or Hide.", "description_et": "Oma vooru ajal saad sooritada ühe järgmistest action'itest Bonus Action'ina: Dash, Disengage või Hide.", "name": "Cunning Action" } ], "proficiency_bonus": 2, "sneak_attack_dice": "1d6" }, { "features": [ { "description": "You gain a Rogue subclass of your choice. A subclass is a specialization that grants you features at certain Rogue levels.", "description_et": "Sa saad Rogue alamklassi oma valikul. Alamklass on spetsialiseerumine, mis annab sulle featuurid teatud Rogue tasemetel.", "name": "Rogue Subclass" }, { "description": "As a Bonus Action, you give yourself Advantage on your next attack roll on the current turn. You can use this feature only if you haven't moved during this turn, and after you use it, your Speed is 0 until the end of the current turn.", "description_et": "Bonus Action'ina annad endale Advantage oma järgmisel attack roll'il käesoleval voorul. Seda featuuri saad kasutada vaid siis, kui pole sel voorul liikunud, ja pärast kasutamist on su Speed 0 kuni vooru lõpuni.", "name": "Steady Aim" } ], "proficiency_bonus": 2, "sneak_attack_dice": "2d6" }, { "features": [ { "description": "You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Rogue levels 8, 10, 12, and 16.", "description_et": "Sa saad Ability Score Improvement feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud. Selle featuuri saad uuesti Rogue tasemetel 8, 10, 12 ja 16.", "name": "Ability Score Improvement" } ], "proficiency_bonus": 2, "sneak_attack_dice": "2d6" }, { "features": [ { "description": "When you deal Sneak Attack damage, you can add one of the following Cunning Strike effects. Each effect has a die cost, which is the number of Sneak Attack damage dice you must forgo to add the effect. You remove the die before rolling, and the effect occurs immediately after the attack's damage is dealt. If a Cunning Strike effect requires a saving throw, the DC equals 8 plus your Dexterity modifier and Proficiency Bonus.\n\nPoison (Cost: 1d6). You add a toxin to your strike, forcing the target to make a Constitution saving throw. On a failed save, the target has the Poisoned condition for 1 minute. At the end of each of its turns, the Poisoned target repeats the save, ending the effect on itself on a success. To use this effect, you must have a Poisoner's Kit on your person.\n\nTrip (Cost: 1d6). If the target is Large or smaller, it must succeed on a Dexterity saving throw or have the Prone condition.\n\nWithdraw (Cost: 1d6). Immediately after the attack, you move up to half your Speed without provoking Opportunity Attacks.", "description_et": "Kui teed Sneak Attack kahju, saad lisada ühe järgmistest Cunning Strike efektidest. Igal efektil on täringuhind — nii mitu Sneak Attack kahju täringut pead loobuma. Eemalda täring enne veeretamist ja efekt toimub vahetult pärast rünnaku kahju. Kui efekt nõuab saving throw'd, on DC 8 + su Dexterity modifier + Proficiency Bonus.\n\nPoison (hind: 1d6). Lisad löögile mürki, sundides sihtmärki tegema Constitution saving throw. Ebaõnnestunud save'i korral on sihtmärgil Poisoned seisund 1 minutiks. Iga oma vooru lõpus kordab Poisoned sihtmärk save'i, lõpetades efekti õnnestumise korral. Selle efekti kasutamiseks peab sul olema Poisoner's Kit.\n\nTrip (hind: 1d6). Kui sihtmärk on Large või väiksem, peab ta tegema Dexterity saving throw või saab Prone seisundi.\n\nWithdraw (hind: 1d6). Vahetult pärast rünnakut liigud kuni poole oma Speed'iga ilma Opportunity Attacks'e esile kutsumata.", "name": "Cunning Strike" }, { "description": "When an attacker that you can see hits you with an attack roll, you can take a Reaction to halve the attack's damage against you (round down).", "description_et": "Kui ründaja, keda näed, tabab sind attack roll'iga, saad kasutada Reaction'it, et poolitada rünnaku kahju sinu vastu (ümarda alla).", "name": "Uncanny Dodge" } ], "proficiency_bonus": 3, "sneak_attack_dice": "3d6" }, { "features": [ { "description": "You gain Expertise in two more of your skill proficiencies of your choice.", "description_et": "Sa saad Expertise'i veel kahes oma valitud oskuse proficiency's.", "name": "Expertise" } ], "proficiency_bonus": 3, "sneak_attack_dice": "3d6" }, { "features": [ { "description": "When you're subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw and only half damage if you fail. You can't use this feature if you have the Incapacitated condition.", "description_et": "Kui oled mõjutatud efektist, mis lubab teha Dexterity saving throw poole kahju saamiseks, ei saa sa õnnestunud save'i korral üldse kahju ja ebaõnnestunud korral ainult poole. Seda featuuri ei saa kasutada Incapacitated seisundis.", "name": "Evasion" }, { "description": "Whenever you make an ability check that uses one of your skill or tool proficiencies, you can treat a d20 roll of 9 or lower as a 10.", "description_et": "Kui teed ability check'i, mis kasutab mõnda su oskuse või tööriista proficiency't, võid kohelda d20 tulemust 9 või vähem kui 10.", "name": "Reliable Talent" } ], "proficiency_bonus": 3, "sneak_attack_dice": "4d6" }, { "features": [ { "description": "You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.", "description_et": "Sa saad Ability Score Improvement feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud.", "name": "Ability Score Improvement" } ], "proficiency_bonus": 3, "sneak_attack_dice": "4d6" }, { "features": [ { "description": "You gain a feature from your Rogue subclass.", "description_et": "Sa saad featuuri oma Rogue alamklassilt.", "name": "Subclass Feature" } ], "proficiency_bonus": 4, "sneak_attack_dice": "5d6" }, { "features": [ { "description": "You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.", "description_et": "Sa saad Ability Score Improvement feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud.", "name": "Ability Score Improvement" } ], "proficiency_bonus": 4, "sneak_attack_dice": "5d6" }, { "features": [ { "description": "You can use up to two Cunning Strike effects when you deal Sneak Attack damage, paying the die cost for each effect.", "description_et": "Saad kasutada kuni kahte Cunning Strike efekti, kui teed Sneak Attack kahju, makstes täringuhinna iga efekti eest.", "name": "Improved Cunning Strike" } ], "proficiency_bonus": 4, "sneak_attack_dice": "6d6" }, { "features": [ { "description": "You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.", "description_et": "Sa saad Ability Score Improvement feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud.", "name": "Ability Score Improvement" } ], "proficiency_bonus": 4, "sneak_attack_dice": "6d6" }, { "features": [ { "description": "You gain a feature from your Rogue subclass.", "description_et": "Sa saad featuuri oma Rogue alamklassilt.", "name": "Subclass Feature" } ], "proficiency_bonus": 5, "sneak_attack_dice": "7d6" }, { "features": [ { "description": "You've practiced new ways to use your Sneak Attack deviously. The following effects are now among your Cunning Strike options.\n\nDaze (Cost: 2d6). The target must succeed on a Constitution saving throw, or on its next turn, it can do only one of the following: move or take an action or a Bonus Action.\n\nKnock Out (Cost: 6d6). The target must succeed on a Constitution saving throw, or it has the Unconscious condition for 1 minute or until it takes any damage. The Unconscious target repeats the save at the end of each of its turns, ending the effect on itself on a success.\n\nObscure (Cost: 3d6). The target must succeed on a Dexterity saving throw, or it has the Blinded condition until the end of its next turn.", "description_et": "Oled harjutanud uusi kavaldaid viise Sneak Attack'i kasutamiseks. Järgmised efektid lisanduvad su Cunning Strike valikutesse.\n\nDaze (hind: 2d6). Sihtmärk peab tegema Constitution saving throw, muidu saab oma järgmisel voorul teha ainult ühe järgmistest: liikuda või sooritada action'i või Bonus Action'i.\n\nKnock Out (hind: 6d6). Sihtmärk peab tegema Constitution saving throw, muidu on tal Unconscious seisund 1 minutiks või kuni ta saab kahju. Unconscious sihtmärk kordab save'i oma vooru lõpus, lõpetades efekti õnnestumise korral.\n\nObscure (hind: 3d6). Sihtmärk peab tegema Dexterity saving throw, muidu on tal Blinded seisund kuni oma järgmise vooru lõpuni.", "name": "Devious Strikes" } ], "proficiency_bonus": 5, "sneak_attack_dice": "7d6" }, { "features": [ { "description": "Your cunning mind is exceptionally difficult to control. You gain proficiency in Wisdom and Charisma saving throws.", "description_et": "Su kaval meel on erakordselt raske kontrollida. Sa saad proficiency Wisdom ja Charisma saving throw'des.", "name": "Slippery Mind" } ], "proficiency_bonus": 5, "sneak_attack_dice": "8d6" }, { "features": [ { "description": "You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.", "description_et": "Sa saad Ability Score Improvement feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud.", "name": "Ability Score Improvement" } ], "proficiency_bonus": 5, "sneak_attack_dice": "8d6" }, { "features": [ { "description": "You gain a feature from your Rogue subclass.", "description_et": "Sa saad featuuri oma Rogue alamklassilt.", "name": "Subclass Feature" } ], "proficiency_bonus": 6, "sneak_attack_dice": "9d6" }, { "features": [ { "description": "You're so evasive that attackers rarely gain the upper hand against you. No attack roll can have Advantage against you unless you have the Incapacitated condition.", "description_et": "Oled nii kõrvalehoidlik, et ründajad saavad harva sinu üle eelise. Ükski attack roll ei saa sinu vastu Advantage'i, välja arvatud juhul, kui sul on Incapacitated seisund.", "name": "Elusive" } ], "proficiency_bonus": 6, "sneak_attack_dice": "9d6" }, { "features": [ { "description": "You gain an Epic Boon feat or another feat of your choice for which you qualify. Boon of the Night Spirit is recommended.", "description_et": "Sa saad Epic Boon feat'i või mõne muu feat'i oma valikul, milleks kvalifitseeritud. Soovitatav on Boon of the Night Spirit.", "name": "Epic Boon" } ], "proficiency_bonus": 6, "sneak_attack_dice": "10d6" }, { "features": [ { "description": "If you fail a D20 Test, you can turn the roll into a 20. Once you use this feature, you can't use it again until you finish a Short or Long Rest.", "description_et": "Kui ebaõnnestud D20 Testil, saad muuta tulemuse 20-ks. Kui oled seda featuuri kasutanud, ei saa seda uuesti kasutada enne Short või Long Rest'i lõpetamist.", "name": "Stroke of Luck" } ], "proficiency_bonus": 6, "sneak_attack_dice": "10d6" } ], "name": "Rogue", "primary_ability": "Dexterity", "saving_throws": [ "Dexterity", "Intelligence" ], "skill_proficiencies": { "choose": 4, "from": [ "Acrobatics", "Athletics", "Deception", "Insight", "Intimidation", "Investigation", "Perception", "Persuasion", "Sleight of Hand", "Stealth" ] }, "source": "PHB 2024", "starting_equipment": { "choose": 1, "options": [ { "gold": 8, "items": [ { "item": "Leather Armor", "qty": 1 }, { "item": "Dagger", "qty": 2 }, { "item": "Shortsword", "qty": 1 }, { "item": "Shortbow", "qty": 1 }, { "item": "Arrow", "qty": 20 }, { "item": "Quiver", "qty": 1 }, { "item": "Thieves' Tools", "qty": 1 }, { "item": "Burglar's Pack", "qty": 1 } ], "label": "A" }, { "gold": 100, "label": "B" } ] }, "subclasses": { "arcane_trickster": { "class": "rogue", "levels": { "3": { "features": [ { "description": "You have learned to cast spells. Cantrips: you know three cantrips — Mage Hand and two other cantrips of your choice from the Wizard spell list. Whenever you gain a Rogue level, you can replace one of your cantrips, except Mage Hand, with another Wizard cantrip. At Rogue level 10, you learn another Wizard cantrip.\n\nSpellcasting Ability: Intelligence. Spellcasting Focus: Arcane Focus.\n\nPrepared Spells: choose three level 1 Wizard spells to start. The number increases as shown in the Arcane Trickster Spellcasting table. Whenever you gain a Rogue level, you can replace one spell with another Wizard spell for which you have spell slots.", "description_et": "Oled õppinud loitse heitma. Cantrip'id: tead kolme cantrip'i — Mage Hand ja kaks muud oma valikul Wizard nimekirjast. Iga Rogue taseme võtmisel saad asendada ühe cantrip'i (v.a Mage Hand) teisega. Tasemel 10 õpid veel ühe.\n\nSpellcasting Ability: Intelligence. Spellcasting Focus: Arcane Focus.\n\nEttevalmistatud loitsud: vali alustuseks kolm 1. taseme Wizard loitsu. Arv kasvab Arcane Trickster tabeli järgi. Iga taseme võtmisel saad ühe loitsu asendada.", "name": "Spellcasting", "spellcasting_table": [ null, null, null, { "prepared_spells": 3, "spell_slots": [ null, 2 ] }, { "prepared_spells": 4, "spell_slots": [ null, 3 ] }, { "prepared_spells": 4, "spell_slots": [ null, 3 ] }, { "prepared_spells": 4, "spell_slots": [ null, 3 ] }, { "prepared_spells": 5, "spell_slots": [ null, 4, 2 ] }, { "prepared_spells": 6, "spell_slots": [ null, 4, 2 ] }, { "prepared_spells": 6, "spell_slots": [ null, 4, 2 ] }, { "prepared_spells": 7, "spell_slots": [ null, 4, 3 ] }, { "prepared_spells": 8, "spell_slots": [ null, 4, 3 ] }, { "prepared_spells": 8, "spell_slots": [ null, 4, 3 ] }, { "prepared_spells": 9, "spell_slots": [ null, 4, 3, 2 ] }, { "prepared_spells": 10, "spell_slots": [ null, 4, 3, 2 ] }, { "prepared_spells": 10, "spell_slots": [ null, 4, 3, 2 ] }, { "prepared_spells": 11, "spell_slots": [ null, 4, 3, 3 ] }, { "prepared_spells": 11, "spell_slots": [ null, 4, 3, 3 ] }, { "prepared_spells": 11, "spell_slots": [ null, 4, 3, 3 ] }, { "prepared_spells": 12, "spell_slots": [ null, 4, 3, 3, 1 ] }, { "prepared_spells": 13, "spell_slots": [ null, 4, 3, 3, 1 ] } ] }, { "description": "When you cast Mage Hand, you can cast it as a Bonus Action, and you can make the spectral hand Invisible. You can control the hand as a Bonus Action, and through it, you can make Dexterity (Sleight of Hand) checks.", "description_et": "Kui heidad Mage Hand loitsu, saad seda teha Bonus Action'ina ja muuta spektraalse käe Invisible'ks. Saad kätt juhtida Bonus Action'ina ja selle kaudu teha Dexterity (Sleight of Hand) kontrolle.", "name": "Mage Hand Legerdemain" } ] }, "9": { "features": [ { "description": "If you have the Invisible condition when you cast a spell on a creature, it has Disadvantage on any saving throw it makes against the spell on the same turn.", "description_et": "Kui sul on Invisible seisund loitsu heitmisel olendile, on sellel olendil Disadvantage kõikidel saving throw'del loitsu vastu samal voorul.", "name": "Magical Ambush" } ] }, "13": { "features": [ { "description": "You gain the ability to distract targets with your Mage Hand. When you use the Trip option of your Cunning Strike on a creature, you can also use that option on another creature within 5 feet of the spectral hand.", "description_et": "Saad võime häirida sihtmärke oma Mage Hand'iga. Kui kasutad Cunning Strike Trip valikut olendil, saad seda valikut kasutada ka teisel olendil, kes on spektraalse käe 5 jala kaugusel.", "name": "Versatile Trickster" } ] }, "17": { "features": [ { "description": "Immediately after a creature casts a spell that targets you or includes you in its area of effect, you can take a Reaction to force the creature to make an Intelligence saving throw (DC equals your spell save DC). On a failed save, you negate the spell's effect against you and steal the knowledge of the spell if it is at least level 1 and of a level you can cast. For the next 8 hours, you have the spell prepared. The creature can't cast it until the 8 hours have passed. Once you steal a spell with this feature, you can't use it again until you finish a Long Rest.", "description_et": "Vahetult pärast seda, kui olend heidab loitsu mis tabab sind või sisaldab sind oma mõjualas, saad kasutada Reaction'it sundimaks olendit tegema Intelligence saving throw (DC võrdub su spell save DC-ga). Ebaõnnestunud save'i korral tühistad loitsu mõju sinu vastu ja varastad loitsu teadmise, kui see on vähemalt 1. tasemel ja tasemel mida saad heita. Järgmiseks 8 tunniks on loits sul ette valmistatud. Olend ei saa seda heita kuni 8 tundi möödub. Pärast kasutamist pole saadaval kuni Long Rest.", "name": "Spell Thief" } ] } }, "name": "Arcane Trickster", "source": "PHB 2024" }, "assassin": { "class": "rogue", "levels": { "3": { "features": [ { "description": "You're adept at ambushing a target, granting you the following benefits.\n\nInitiative: You have Advantage on Initiative rolls.\n\nSurprising Strikes: During the first round of each combat, you have Advantage on attack rolls against any creature that hasn't taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon's type equal to your Rogue level.", "description_et": "Oled osav sihtmärki varitsema, mis annab sulle järgmised eelised.\n\nInitiative: Sul on Advantage Initiative visketel.\n\nSurprising Strikes: Iga lahingu esimesel voorul on sul Advantage attack roll'idel olendite vastu, kes pole veel korda saanud. Kui su Sneak Attack tabab sel voorul, saab sihtmärk lisakahju relva tüübis võrdne su Rogue tasemega.", "name": "Assassinate" }, { "description": "You gain a Disguise Kit and a Poisoner's Kit, and you have proficiency with them.", "description_et": "Sa saad Disguise Kit'i ja Poisoner's Kit'i ning sul on nendega proficiency.", "name": "Assassin's Tools" } ] }, "9": { "features": [ { "description": "You are expert at the following techniques that aid your infiltrations.\n\nMasterful Mimicry: You can unerringly mimic another person's speech, handwriting, or both if you have spent at least 1 hour studying them.\n\nRoving Aim: Your Speed isn't reduced to 0 by using Steady Aim.", "description_et": "Oled ekspert järgmistes infiltratsiooni abistavates tehnikates.\n\nMasterful Mimicry: Saad eksimatult jäljendada teise isiku kõnet, käekirja või mõlemat, kui oled kulutanud vähemalt 1 tunni neid uurides.\n\nRoving Aim: Su Speed ei vähene 0-ni Steady Aim'i kasutamisel.", "name": "Infiltration Expertise" } ] }, "13": { "features": [ { "description": "When you use the Poison option of your Cunning Strike, the target also takes 2d6 Poison damage whenever it fails the saving throw. This damage ignores Resistance to Poison damage.", "description_et": "Kui kasutad Cunning Strike Poison valikut, saab sihtmärk lisaks 2d6 Poison kahju iga kord kui ta saving throw ebaõnnestub. See kahju ignoreerib Resistance't Poison kahju vastu.", "name": "Envenom Weapons" } ] }, "17": { "features": [ { "description": "When you hit with your Sneak Attack on the first round of a combat, the target must succeed on a Constitution saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus), or the attack's damage is doubled against the target.", "description_et": "Kui tabad Sneak Attack'iga lahingu esimesel voorul, peab sihtmärk tegema Constitution saving throw (DC 8 + su Dexterity modifier + Proficiency Bonus), muidu kahekordistub rünnaku kahju sihtmärgi vastu.", "name": "Death Strike" } ] } }, "name": "Assassin", "source": "PHB 2024" }, "soulknife": { "class": "rogue", "energy_dice_table": { "3": { "count": 4, "die_size": "d6" }, "5": { "count": 6, "die_size": "d8" }, "9": { "count": 8, "die_size": "d8" }, "11": { "count": 8, "die_size": "d10" }, "13": { "count": 10, "die_size": "d10" }, "17": { "count": 12, "die_size": "d12" } }, "levels": { "3": { "features": [ { "description": "You harbor a wellspring of psionic energy represented by Psionic Energy Dice. You regain one expended die on a Short Rest, all on a Long Rest.\n\nPsi-Bolstered Knack: If you fail an ability check using a skill or tool with which you have proficiency, you can roll one Psionic Energy Die and add the number to the check. The die is expended only if the roll then succeeds.\n\nPsychic Whispers: As a Magic action, choose creatures you can see up to your Proficiency Bonus, then roll one Psionic Energy Die. For hours equal to the roll, those creatures can speak telepathically with you within 1 mile. The first use after each Long Rest doesn't expend the die.", "description_et": "Sinu sees on psioonilise energia allikas, mida esindavad Psionic Energy Dice. Taastab ühe Short Rest'il, kõik Long Rest'il.\n\nPsi-Bolstered Knack: Kui ebaõnnestud ability check'il, milles sul on proficiency, saad veeretada ühe Psionic Energy Die ja lisada tulemuse kontrollile. Täring kulub ainult siis kui veeretamine toob edu.\n\nPsychic Whispers: Magic action'ina vali kuni Proficiency Bonus jagu olendeid keda näed, siis veereta üks Psionic Energy Die. Veeretuse tundide jooksul saavad need olendid sinuga telepaatiliselt suhelda 1 miili raadiuses. Esimene kasutus pärast Long Rest'i ei kuluta täringut.", "name": "Psionic Power" }, { "description": "Whenever you take the Attack action or make an Opportunity Attack, you can manifest a Psychic Blade in your free hand. The blade: Simple Melee weapon, 1d6 Psychic damage + ability modifier, Finesse, Thrown (60/120 ft), Mastery: Vex. The blade vanishes after hitting or missing. After attacking with it on your turn, you can make a bonus attack with a second blade as a Bonus Action if your other hand is free — that blade deals 1d4 instead of 1d6.", "description_et": "Iga kord kui sooritad Attack action'i või Opportunity Attack'i, saad manifesteerida Psychic Blade'i vabasse kätte. Tera: Simple Melee relv, 1d6 Psychic kahju + ability modifier, Finesse, Thrown (60/120 jalga), Mastery: Vex. Tera kaob pärast tabamist või möödalaskmist. Pärast terarünnakut saad Bonus Action'ina teha lisarünnaku teise teraga kui teine käsi on vaba — see tera teeb 1d4 asemel 1d6 kahju.", "name": "Psychic Blades" } ] }, "9": { "features": [ { "description": "Homing Strikes: If you miss with a Psychic Blade attack, you can roll one Psionic Energy Die and add it to the attack roll. If this causes a hit, the die is expended.\n\nPsychic Teleportation: As a Bonus Action, manifest a Psychic Blade, expend one Psionic Energy Die and roll it, then throw the blade at an unoccupied space up to 10 × the roll in feet away. You teleport to that space.", "description_et": "Homing Strikes: Kui Psychic Blade'i rünnakuga mööda lased, saad veeretada ühe Psionic Energy Die ja lisada selle attack roll'ile. Kui see toob tabamuse, kulub täring.\n\nPsychic Teleportation: Bonus Action'ina manifesteeri Psychic Blade, kuluta üks Psionic Energy Die ja veereta see, siis viska tera vabale kohale kuni 10 × tulemus jalga kaugusele. Sa teleporteerud sinna kohale.", "name": "Soul Blades" } ] }, "13": { "features": [ { "description": "As a Magic action, you gain the Invisible condition for 1 hour or until you dismiss it (no action required). It ends early if you deal damage to a creature or force a saving throw. Once used, you can't use it again until a Long Rest unless you expend a Psionic Energy Die to restore it.", "description_et": "Magic action'ina saad Invisible seisundi 1 tunniks või kuni tühistad selle (pole action't vaja). Lõpeb ennetähtaegselt kui teed olendile kahju või sunnid saving throw'le. Pärast kasutamist pole saadaval kuni Long Rest, v.a kui kulutad Psionic Energy Die selle taastamiseks.", "name": "Psychic Veil" } ] }, "17": { "features": [ { "description": "When you use your Psychic Blades to deal Sneak Attack damage, you can force the target to make a Wisdom saving throw (DC 8 + your Dexterity modifier + Proficiency Bonus). On a failed save, the target has the Stunned condition for 1 minute. The Stunned target repeats the save at the end of each of its turns, ending the effect on a success. Once used, you can't use it again until a Long Rest unless you expend three Psionic Energy Dice.", "description_et": "Kui kasutad Psychic Blade'e Sneak Attack kahju tegemiseks, saad sundida sihtmärki tegema Wisdom saving throw (DC 8 + su Dexterity modifier + Proficiency Bonus). Ebaõnnestunud save'i korral on sihtmärgil Stunned seisund 1 minutiks. Stunned sihtmärk kordab save'i oma vooru lõpus, lõpetades efekti edu korral. Pärast kasutamist pole saadaval kuni Long Rest, v.a kui kulutad kolm Psionic Energy Dice't.", "name": "Rend Mind" } ] } }, "name": "Soulknife", "source": "PHB 2024" }, "swashbuckler": { "class": "rogue", "levels": { "3": { "features": [ { "description": "During your turn, if you make a melee attack against a creature, that creature can't make Opportunity Attacks against you for the rest of your turn.", "description_et": "Oma vooru ajal, kui teed melee rünnaku olendi vastu, ei saa see olend teha Opportunity Attacks sinu vastu ülejäänud vooru jooksul.", "name": "Fancy Footwork" }, { "description": "You can give yourself a bonus to your Initiative rolls equal to your Charisma modifier. You also don't need Advantage on your attack roll to use Sneak Attack against a creature if you are within 5 feet of it, no other creatures are within 5 feet of you, and you don't have Disadvantage on the attack roll.", "description_et": "Saad lisada oma Charisma modifier'i oma Initiative visketele. Lisaks ei vaja sa Advantage'i attack roll'il Sneak Attack kasutamiseks, kui oled sihtmärgi 5 jala kaugusel, ükski teine olend pole su 5 jala kaugusel ja sul pole Disadvantage attack roll'il.", "name": "Rakish Audacity" } ] }, "9": { "features": [ { "description": "As an action, you can make a Charisma (Persuasion) check contested by a creature's Wisdom (Insight) check. The creature must be able to hear you and share a language.\n\nIf hostile and you succeed: it has Disadvantage on attack rolls against targets other than you and can't make Opportunity Attacks against targets other than you for 1 minute, until a companion attacks or affects it, or until you're more than 60 feet apart.\n\nIf not hostile and you succeed: it is Charmed by you for 1 minute. This ends if you or companions do anything harmful to it.", "description_et": "Action'ina saad teha Charisma (Persuasion) kontroll vastu olendi Wisdom (Insight) kontrolli. Olend peab sind kuulda saama ja jagama keelt.\n\nKui vaenulik ja võidad: tal on Disadvantage attack roll'idel teiste sihtmärkide vastu peale sinu ja ta ei saa teha Opportunity Attacks teiste vastu 1 minutiks, kuni liitlane teda ründab, või kuni olete üle 60 jala kaugusel.\n\nKui mitte vaenulik ja võidad: ta on sinust Charmed 1 minutiks. Lõpeb kui sina või liitlased talle midagi kahjulikku teevad.", "name": "Panache" } ] }, "13": { "features": [ { "description": "You can use a Bonus Action on your turn to gain Advantage on the next Dexterity (Acrobatics) or Strength (Athletics) check you make during the same turn.", "description_et": "Saad kasutada Bonus Action'it oma voorul, et saada Advantage järgmisel Dexterity (Acrobatics) või Strength (Athletics) kontrollil samal voorul.", "name": "Elegant Maneuver" } ] }, "17": { "features": [ { "description": "If you miss with an attack roll, you can roll it again with Advantage. Once you do so, you can't use this feature again until you finish a Short or Long Rest.", "description_et": "Kui attack roll'iga mööda lased, saad seda uuesti veeretada Advantage'iga. Pärast kasutamist pole saadaval kuni Short või Long Rest.", "name": "Master Duelist" } ] } }, "name": "Swashbuckler", "source": "XGE 2017", "source_note": "HOIATUS: See on 2014/XGE versioon, mitte 2024 PHB. Kasuta ettevaatusega." }, "thief": { "class": "rogue", "levels": { "3": { "features": [ { "description": "As a Bonus Action, you can do one of the following.\n\nSleight of Hand: Make a Dexterity (Sleight of Hand) check to pick a lock or disarm a trap with Thieves' Tools or to pick a pocket.\n\nUse an Object: Take the Utilize action, or take the Magic action to use a magic item that requires that action.", "description_et": "Bonus Action'ina saad teha ühe järgmistest.\n\nSleight of Hand: Tee Dexterity (Sleight of Hand) kontroll lukku lahti murdmiseks, lõksu desarmeerimiseks Thieves' Tools'iga või taskuvarguseks.\n\nUse an Object: Soorita Utilize action, või soorita Magic action maagilise eseme kasutamiseks mis seda nõuab.", "name": "Fast Hands" }, { "description": "Climber: You gain a Climb Speed equal to your Speed.\n\nJumper: You can determine your jump distance using your Dexterity rather than your Strength.", "description_et": "Climber: Sa saad Climb Speed võrdne su Speed'iga.\n\nJumper: Saad määrata oma hüppedistantsi Dexterity asemel Strength'iga.", "name": "Second-Story Work" } ] }, "9": { "features": [ { "description": "You gain the following Cunning Strike option.\n\nStealth Attack (Cost: 1d6): If you have the Hide action's Invisible condition, this attack doesn't end that condition on you if you end the turn behind Three-Quarters Cover or Total Cover.", "description_et": "Sa saad järgmise Cunning Strike valiku.\n\nStealth Attack (hind: 1d6): Kui sul on Hide action'i Invisible seisund, see rünnak ei lõpeta seda seisundit kui lõpetad vooru Three-Quarters Cover'i või Total Cover'i taga.", "name": "Supreme Sneak" } ] }, "13": { "features": [ { "description": "Attunement: You can attune to up to four magic items at once.\n\nCharges: Whenever you use a magic item property that expends charges, roll 1d6. On a 6, you use the property without expending charges.\n\nScrolls: You can use any Spell Scroll, using Intelligence as your spellcasting ability. If the spell is a cantrip or level 1, you cast it reliably. For higher-level spells, make an Intelligence (Arcana) check (DC 10 + spell's level). On success, you cast it; on failure, the scroll disintegrates.", "description_et": "Attunement: Saad korraga attuned olla kuni nelja maagilise esemega.\n\nCharges: Kui kasutad maagilise eseme omadust mis kulutab charge'id, veereta 1d6. 6 korral kasutad omadust ilma charge'e kulutamata.\n\nScrolls: Saad kasutada mis tahes Spell Scroll'i, kasutades Intelligence't oma spellcasting ability'na. Kui loits on cantrip või 1. tase, heidad selle usaldusväärselt. Kõrgema taseme loitsude jaoks tee Intelligence (Arcana) kontroll (DC 10 + loitsu tase). Edu korral heidad, ebaõnnestumise korral scroll laguneb.", "name": "Use Magic Device" } ] }, "17": { "features": [ { "description": "You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.", "description_et": "Saad võtta kaks korda iga lahingu esimesel voorul. Esimene kord toimub su normaalsel Initiative'il ja teine kord su Initiative miinus 10.", "name": "Thief's Reflexes" } ] } }, "name": "Thief", "source": "PHB 2024" } }, "tool_proficiencies": [ "Thieves' Tools" ], "weapon_proficiencies": [ "Simple weapons", "Martial weapons that have the Finesse or Light property" ] }